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Crafting convenient mobile apps for your life.

12. Knowing when to quit and Apple’s mobile development ecosystem

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Rick and Kevin start off discussing how they know when to ‘quit’ a project (spurred from this Rizer Games blog post) and allude to several Uproar projects which they started but for various reasons did not complete.

They then discuss how the iPhone development ecosystem is getting progressively more challenging as developers have three devices (iPod, iPhone, & iPad), various common/unique hardware features and three OSes (2.x, 3.x and soon 4.x).  Where we once had a fairly homogeneous development environment (as compared to other mobile environments like JavaME and Android), the Apple mobile development is moving closer to traditional development for multiple platforms.

Finally, they end the show with a discussion on WebKit vs native Objective-C development and their experiences with both.

The music for this podcast, used by permission, is by Pretty Lights (intro) and Avi Ghosh (outro). The transition music is from Nine Inch Nail’s Ghosts I-IV album, a Creative Commons 3 licensed work.

Written by kevin

February 9th, 2010 at 5:45 am

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