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	<title>Comments on: AdWords and iPhone apps: lessons learned</title>
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	<link>http://blog.weareuproar.com/adwords-and-iphone-apps</link>
	<description>Crafting convenient mobile apps for your life.</description>
	<lastBuildDate>Sun, 08 Aug 2010 05:14:21 +0000</lastBuildDate>
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		<title>By: mike</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-1203</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Wed, 30 Jun 2010 15:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-1203</guid>
		<description>Thanks so much for sharing, this is great info.  I got my $100 adwords voucher and wanted to test it out.  My app WinesToDo is $1.99 so I don&#039;t think I&#039;ll make it back, but might as well spend Google&#039;s money and try. I&#039;ll try and post back my results.</description>
		<content:encoded><![CDATA[<p>Thanks so much for sharing, this is great info.  I got my $100 adwords voucher and wanted to test it out.  My app WinesToDo is $1.99 so I don&#8217;t think I&#8217;ll make it back, but might as well spend Google&#8217;s money and try. I&#8217;ll try and post back my results.</p>
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		<title>By: AdWords and iPhone apps: lessons learned &#124;</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-1144</link>
		<dc:creator>AdWords and iPhone apps: lessons learned &#124;</dc:creator>
		<pubDate>Thu, 04 Mar 2010 04:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-1144</guid>
		<description>[...] this incredible article on the internet: via WeAreUproar We built Gratuitous in order to learn about developing and selling iPhone applications. We’re [...]</description>
		<content:encoded><![CDATA[<p>[...] this incredible article on the internet: via WeAreUproar We built Gratuitous in order to learn about developing and selling iPhone applications. We’re [...]</p>
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	<item>
		<title>By: 9. Back from break at Uproar Blog</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-1108</link>
		<dc:creator>9. Back from break at Uproar Blog</dc:creator>
		<pubDate>Tue, 12 Jan 2010 11:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-1108</guid>
		<description>[...] Our experience with AdWords [...]</description>
		<content:encoded><![CDATA[<p>[...] Our experience with AdWords [...]</p>
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		<title>By: kevin</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-162</link>
		<dc:creator>kevin</dc:creator>
		<pubDate>Sat, 22 Aug 2009 20:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-162</guid>
		<description>@BradLarson:

Your comment around directing the ads to your website (with video demo) vs straight to iTunes is something Rick &amp; I debated when we started our adwords campaign.

We both really like our video demo of Gratuitous as we feel it illustrates the functionality and ease-of-use of the app more than the static screenshots in iTunes.  In the end, we decided to point the ads directly to iTunes for a couple of reasons.

First, we thought that users might be more inclined to click on the ad if they saw the URL was going to Apple&#039;s iTunes store.  Second, we thought it that we might get a better response (eg, conversation rate) if we sent people directly to the iTunes page where they could immediately buy the app.

If our ad campaign for Gratuitous went better (eg, the per click rate was much, much lower) then we were going to run two campaigns: one ad directing to our website (with video) and the other straight into iTunes, and see which obtains a better result.

Thanks again for sharing what you&#039;ve learned.  If anyone else has dealt with this, please comment and let us know.</description>
		<content:encoded><![CDATA[<p>@BradLarson:</p>
<p>Your comment around directing the ads to your website (with video demo) vs straight to iTunes is something Rick &#038; I debated when we started our adwords campaign.</p>
<p>We both really like our video demo of Gratuitous as we feel it illustrates the functionality and ease-of-use of the app more than the static screenshots in iTunes.  In the end, we decided to point the ads directly to iTunes for a couple of reasons.</p>
<p>First, we thought that users might be more inclined to click on the ad if they saw the URL was going to Apple&#8217;s iTunes store.  Second, we thought it that we might get a better response (eg, conversation rate) if we sent people directly to the iTunes page where they could immediately buy the app.</p>
<p>If our ad campaign for Gratuitous went better (eg, the per click rate was much, much lower) then we were going to run two campaigns: one ad directing to our website (with video) and the other straight into iTunes, and see which obtains a better result.</p>
<p>Thanks again for sharing what you&#8217;ve learned.  If anyone else has dealt with this, please comment and let us know.</p>
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		<title>By: rick</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-160</link>
		<dc:creator>rick</dc:creator>
		<pubDate>Sat, 22 Aug 2009 19:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-160</guid>
		<description>Thanks for the great info, Brad!  I recently stumbled across the iTunes Affiliate program which may be a way of seeing actual conversions in the app store, but I need to do a lot more research.</description>
		<content:encoded><![CDATA[<p>Thanks for the great info, Brad!  I recently stumbled across the iTunes Affiliate program which may be a way of seeing actual conversions in the app store, but I need to do a lot more research.</p>
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		<title>By: Brad Larson</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-149</link>
		<dc:creator>Brad Larson</dc:creator>
		<pubDate>Sat, 22 Aug 2009 17:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-149</guid>
		<description>That&#039;s a good question.  At the end of the day, the only metric you have from Apple is the number of sales (and the number of free Lite version downloads, in my case).

Before I started actively advertising the application, I noticed that the number of sales for each day seemed to scale linearly with the website traffic to my product&#039;s page.  For every 10 visits to the product page, 1 person would buy a copy of the application, so that&#039;s what I&#039;m calling my conversion rate (10%).  This is a poor metric, given how many channels people can go through to get the application (App Store in iTunes, on iPhone, direct links elsewhere, etc.), but it&#039;s the best I have.

I drive all my ads through this page, because I&#039;ve found that my product video is one of my best sales tools, far better than the static images on the App Store (this is what I believe leads to the 6-10% conversion I have seen, far higher than the industry-standard 1%).  This aids a little in the analysis of ad performance.  For example, I know exactly how many people clicked through my iLounge ad when it started running, so I could figure how many more sales it added on average, compared to the traffic it drove, and determine a conversion rate from that source.

Things got a little more complex when I started running multiple ad campaigns, but again I can track the number of visitors they drive and try to correlate traffic spikes from certain sources with increases in sales.

I also use Google Analytics to tag my iTunes links so I can see who clicks through the pages to go to the App Store for the product.  I figure that if they&#039;ve seen the video, browsed the screenshots, and see the price right under the link, that&#039;s most likely a sale.  Interestingly, very few people who buy the product do so by first clicking on the iTunes link.  They must read the page and go to iTunes or the iPhone App Store manually.

I&#039;m pulling together a more rigorous analysis of these numbers, but I need a little more data.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good question.  At the end of the day, the only metric you have from Apple is the number of sales (and the number of free Lite version downloads, in my case).</p>
<p>Before I started actively advertising the application, I noticed that the number of sales for each day seemed to scale linearly with the website traffic to my product&#8217;s page.  For every 10 visits to the product page, 1 person would buy a copy of the application, so that&#8217;s what I&#8217;m calling my conversion rate (10%).  This is a poor metric, given how many channels people can go through to get the application (App Store in iTunes, on iPhone, direct links elsewhere, etc.), but it&#8217;s the best I have.</p>
<p>I drive all my ads through this page, because I&#8217;ve found that my product video is one of my best sales tools, far better than the static images on the App Store (this is what I believe leads to the 6-10% conversion I have seen, far higher than the industry-standard 1%).  This aids a little in the analysis of ad performance.  For example, I know exactly how many people clicked through my iLounge ad when it started running, so I could figure how many more sales it added on average, compared to the traffic it drove, and determine a conversion rate from that source.</p>
<p>Things got a little more complex when I started running multiple ad campaigns, but again I can track the number of visitors they drive and try to correlate traffic spikes from certain sources with increases in sales.</p>
<p>I also use Google Analytics to tag my iTunes links so I can see who clicks through the pages to go to the App Store for the product.  I figure that if they&#8217;ve seen the video, browsed the screenshots, and see the price right under the link, that&#8217;s most likely a sale.  Interestingly, very few people who buy the product do so by first clicking on the iTunes link.  They must read the page and go to iTunes or the iPhone App Store manually.</p>
<p>I&#8217;m pulling together a more rigorous analysis of these numbers, but I need a little more data.</p>
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	<item>
		<title>By: kevin</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-148</link>
		<dc:creator>kevin</dc:creator>
		<pubDate>Sat, 22 Aug 2009 16:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-148</guid>
		<description>@BradLarson

How are you measuring the conversation rate?  Is based on the percentage of people who decide to click through to iTunes from your ad-directed webpage?  Just curious since we don&#039;t have any sort of analytics information from Apple other than basic sales numbers.

Thanks for sharing your insight/experience with advertising.  Its really great to hear how other developers are faring.</description>
		<content:encoded><![CDATA[<p>@BradLarson</p>
<p>How are you measuring the conversation rate?  Is based on the percentage of people who decide to click through to iTunes from your ad-directed webpage?  Just curious since we don&#8217;t have any sort of analytics information from Apple other than basic sales numbers.</p>
<p>Thanks for sharing your insight/experience with advertising.  Its really great to hear how other developers are faring.</p>
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		<title>By: Brad Larson</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-104</link>
		<dc:creator>Brad Larson</dc:creator>
		<pubDate>Fri, 21 Aug 2009 16:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-104</guid>
		<description>As you point out, there&#039;s not a whole lot of room to advertise an application that costs less than $9.99.  With more targeted keywords, and with Google&#039;s banner ads, my average cost per click for AdWords is a more reasonable $0.40.  With an approximate 7-10% conversion rate from these clicks, I come out slightly ahead with my $10 application.  Anything cheaper loses money on that deal, which is one of the reasons I believe the sub $5 market may not be sustainable in the long run.

It&#039;s not just AdWords.  For the various monthly banner ads I&#039;ve tried on targeted sites, small and large, the amortized cost per click ends up ranging from $0.11-$0.55.  Most of those seem to drive lower conversion rates than AdWords, although a couple have been much better.

However, if you can make advertising work so that putting in $10 gets you $12, you keep feeding in the money.</description>
		<content:encoded><![CDATA[<p>As you point out, there&#8217;s not a whole lot of room to advertise an application that costs less than $9.99.  With more targeted keywords, and with Google&#8217;s banner ads, my average cost per click for AdWords is a more reasonable $0.40.  With an approximate 7-10% conversion rate from these clicks, I come out slightly ahead with my $10 application.  Anything cheaper loses money on that deal, which is one of the reasons I believe the sub $5 market may not be sustainable in the long run.</p>
<p>It&#8217;s not just AdWords.  For the various monthly banner ads I&#8217;ve tried on targeted sites, small and large, the amortized cost per click ends up ranging from $0.11-$0.55.  Most of those seem to drive lower conversion rates than AdWords, although a couple have been much better.</p>
<p>However, if you can make advertising work so that putting in $10 gets you $12, you keep feeding in the money.</p>
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		<title>By: Sarang</title>
		<link>http://blog.weareuproar.com/adwords-and-iphone-apps/comment-page-1#comment-92</link>
		<dc:creator>Sarang</dc:creator>
		<pubDate>Fri, 21 Aug 2009 04:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weareuproar.com/?p=362#comment-92</guid>
		<description>Thanks I went through similar experience marketing my app Kooleido. Http://www.kooleido.com

I have given up on adwords etc too</description>
		<content:encoded><![CDATA[<p>Thanks I went through similar experience marketing my app Kooleido. Http://www.kooleido.com</p>
<p>I have given up on adwords etc too</p>
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